High-quality images of the artworks.
Easy access to the exhibition & no cost to start the VR experience.
Missed the opportunity to select a playlist to listen to while attending the exhibition.
As in physical galleries/museums, visitors could choose to have an audio guide or read information directly from the artworks.
Displays could be enhanced with an "info icon" that provides visitors with further information about the pieces.
The text on the artworks is relatively small for a VR environment. Users could be given the option to adjust text size & color as preferred, enhancing product accessibility.
A digital human of the artist could be integrated to, e.g., interact with visitors' avatars, answer questions, or provide a tour of the exhibition.
Generative AI could be used, e.g., ChatGPT, to enable conversations with guests.
A live community of participants (e.g., via chat/living avatars) could be enabled, to make the experience more interactive & engaging.
Connections could be invited by, e.g., creating a "party" to join the experience.
The artworks could be minted via blockchain directly through the VR platform, enabling visitors to purchase the pieces as NFTs or trade them with other guests.
Explore alternatives to display the artworks to leverage the creative VR environment. Users could be presented with what could be a futuristic & imaginative way to art exhibitions.
Guests could also be given the option to select the environment of the art display that they like the most, e.g., a traditional gallery presentation (as it is now), or a futuristic, more creative background.
A gamified experience could foster engagement with visitors, especially among young ones, and can also help promote customer loyalty & enhance interactions in a social VR environment.